CSCI 4168
Game Design & Development
Lec 01 selected
This course covers the fundamentals of digital game design with an emphasis on team-based development. In this course students will produce a significant game using techniques and principles derived from established state-of-the-art industry practices. Topics include an examination of game design theories, programming architectures, audio-visual design and game production.
Sections
Lecture
Lec 01
Tue, Thu 16:05-17:25
From the syllabus
From the 2026 syllabus by Stephen Brooks. Open the course page
Grading
5%Attendance
30%Programming assignmentMinimum grade of C required
10%Project proposal
10%Project progress report
45%Final project report, demo, and presentation
Textbooks
- Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
- Game Design Workshop: A Playcentric Approach to Creating Innovative Games
- The Art of Game Design: A Book of Lenses
- Level Up!: The Guide to Great Video Game Design
- Unity Cookbook
Course rules
- Late work
- Assignments lose 5% per day or part thereof; work over three days late may receive no credit.
- Project deadline
- The project cannot be submitted late; no exceptions.
- Programming work
- Assignment code must be written individually; students may discuss problems but must not share or write code for others.
- Academic honesty
- Assignments and projects are checked for plagiarism using automated software.
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