CSCI 4168

Game Design & Development

Lec 01 selected

This course covers the fundamentals of digital game design with an emphasis on team-based development. In this course students will produce a significant game using techniques and principles derived from established state-of-the-art industry practices. Topics include an examination of game design theories, programming architectures, audio-visual design and game production.

Sections

Lecture

From the syllabus

From the 2026 syllabus by Stephen Brooks. Open the course page

Grading

5%Attendance
30%Programming assignmentMinimum grade of C required
10%Project proposal
10%Project progress report
45%Final project report, demo, and presentation

Textbooks

  • Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games
  • The Art of Game Design: A Book of Lenses
  • Level Up!: The Guide to Great Video Game Design
  • Unity Cookbook

Course rules

Late work
Assignments lose 5% per day or part thereof; work over three days late may receive no credit.
Project deadline
The project cannot be submitted late; no exceptions.
Programming work
Assignment code must be written individually; students may discuss problems but must not share or write code for others.
Academic honesty
Assignments and projects are checked for plagiarism using automated software.

Have a more recent syllabus for CSCI 4168? Sign in to share it