MUSC 4272
Immersive Audio for Games II
Lec 002 selected
Building on MUSC 3272, this course continues the journey into game audio implementation using Unreal Engine and industry standard audio middleware (such as FMod or Wwise). This course explores more advanced topics in game audio such as spatial audio, working with audio in extended realities (AR/VR/XR), dynamic music in games, game audio mixing and interactive audio programming using MetaSounds. Students will develop an in-depth knowledge of advanced game audio techniques and tools using both in-engine tools and industry standard audio middleware. The course concludes with the production of a professional demo-reel so students can market their skills to potential clients and studios.
Sections
Lecture
Lec 002
Wed 15:30-18:20
Syllabus
Have the syllabus for MUSC 4272? Share it and everyone gets the grading, textbooks and rules.