COMP 4555

Games Development

Lec 001 and Tut 401 selected

(3 Credits) 3 Lecture hours, 1 Tutorial hour This course focuses on the design and implementation of interactive computer games. It emphasizes understanding games, social issues related to games, the game development life cycle, prototyping, playtesting, working within constraints, and productive, meaningful critiquing. In the technical segment, the course uses a variety of development tools and techniques in conjunction with a modern game engine. Students work collaboratively to design and develop a number of game prototypes, one of which will be implemented as a digital game.

Sections

Lecture
Tutorial

Syllabus

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