CS 413K
Videogames as Visual Culture
Lec A selected
From early arcade games and spaces; to the Atari age and early pixel art, and the rise of home consoles and home computers; to 3D graphics, online game cultures, casual and mobile games; and now virtual reality (VR) and augmented reality (AR), videogames form the centre of dynamic, evolving visual cultures. Paratexts such as advertising, packaging, store displays, fan art, clothing, cosplay, conventions, fictions (from comic books/manga to television shows and films) also contribute. This class will touch on how this visual culture shifts over time and geography, as well as how the temporality and location of videogames can occasionally be complicated (e.g., retrogaming, glocalization).
Sections
Lecture
Lec A
Wed 19:00-21:50
Syllabus
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