DD 151

Visual Design for Games

Lec BR selected

Visual Design for Games introduces students to two- and three-dimensional design practices for analog and digital game design. Topics include wireframing, paper prototyping, card design, user interface design, object textures, and 3D modelling. By the end of this course students will be able create 2D and 3D assets for their analog or digital games. <br> <br><font color="crimson">

Sections

Lecture

Syllabus

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