CS 4350
Computer Graphics Programming
Lec 01 selected
This course introduces the student to the principles and tools of applied graphics programming including graphical systems, input and interaction, object modeling, transformations, hidden surface removal, and shading and lighting models. Languages, graphics libraries and toolkits, and video game engines are introduced, as well as relevant graphics standards. Three lecture hours per week
Sections
Lecture
Lec 01
Tue 19:00-21:45
Syllabus
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