CS 4360
Adv Computer Graphics Program.
Lec 01 selected
This course builds on the computer graphics programming concepts introduced in CS 4350. Students are given a deeper understanding of the components of the 3D graphics pipeline, and how they are used in modern graphical applications. Topics include advanced texture mapping, practical uses of vertex and pixel shaders, screen post-processing, particle systems, and graphics engine design. Three lecture hours per week
Sections
Lecture
Lec 01
Tue 19:00-21:45
Syllabus
Have the syllabus for CS 4360? Share it and everyone gets the grading, textbooks and rules.