CS 4360

Adv Computer Graphics Program.

Lec 01 selected

This course builds on the computer graphics programming concepts introduced in CS 4350. Students are given a deeper understanding of the components of the 3D graphics pipeline, and how they are used in modern graphical applications. Topics include advanced texture mapping, practical uses of vertex and pixel shaders, screen post-processing, particle systems, and graphics engine design. Three lecture hours per week

Sections

Lecture

Syllabus

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