ENTA 2130
Systems Design in Game Development
Lec R10 and Lec R10 selected
This course deep-dives into systems design and its various subsets, including multiplayer systems, social systems, world systems, AI, and core gameplay systems. Students will learn fundamental systems theory, including compulsion loops, input, output, economies, and more. They will design their own systems with design documentation such as briefs, spreadsheets, flowcharts, and wireframes. Students will also learn the fundamentals of combat design in fighting and action games, including frame data, animation principles, and more. Students will reinforce their learning by designing and prototyping their won fighting game character, combat system, enemy, and boss.
Sections
Lecture, pick one
Lec R10
Wed 10:00-12:50
Lec R10
Wed 14:00-15:50
Syllabus
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