ENTA 1332
Character Animation in Game Development
Lec R10 and Lec R10 selected
Students will build a new skill set that includes rigging and animating for game characters. They will create a set of game-ready animations while applying animation principles. They will incorporate industry-standard motion capture data, plan a production, and be prepared for iteration during game development.
Sections
Lecture, pick one
Lec R10
Tue 10:00-12:50
Lec R10
Tue 14:00-15:50
Syllabus
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