ENTA 1230
Level Design
Lec R10 and Lec R10 selected
Students will learn and practice level design theory while building a level from concept to polish. They will go through the level design process, including such stages as: documentation, blocking layouts, implementing gameplay, asset placement, and polishing. By the end of the course, students will have a portfolio-ready and playable level for an action-adventure game.
Sections
Lecture, pick one
Lec R10
Thu 10:00-12:50
Lec R10
Thu 14:00-15:50
Syllabus
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