ENTA 1231
Visual Scripting in Game Development
Lec R50 and Lec R50 selected
Students will deep dive into Unreal's blueprint visual scripting system to learn how to create gameplay within the engine. Programming concepts such as functions, variables, arrays, and loops will be taught to the students from a visual scripting perspective while also understanding and utilizing Unreal's Gameplay Framework.
Sections
Lecture, pick one
Lec R50
Wed 16:00-17:50
Lec R50
Wed 19:00-21:50
Syllabus
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