ENTA 2133
Shaders and Rendering in Game Development
Lec R50 and Lec R50 selected
Students will be introduced to the full rendering pipeline, focusing on shaders, lighting techniques, and custom rendering methods. Using various engines, students will be introduced to the many concepts of how 3D objects can be rendered, and how to decide which approach to use in various situations.
Sections
Lecture, pick one
Lec R50
Fri 16:00-17:50
Lec R50
Fri 19:00-21:50
Syllabus
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