ENTA 1233

Intermediate Game Programming

Lec R10 and Lec R10 selected

Students continue to dive deeper into Unity and C#. Using singletons, coroutines, dictionaries, stacks, events, networking, and serializing, they will create small games in class and will customize them with their own features. Students will create custom systems for UI management, pathfinding, and object pooling.

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Syllabus

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