ENTA 1233
Intermediate Game Programming
Lec R10 and Lec R10 selected
Students continue to dive deeper into Unity and C#. Using singletons, coroutines, dictionaries, stacks, events, networking, and serializing, they will create small games in class and will customize them with their own features. Students will create custom systems for UI management, pathfinding, and object pooling.
Sections
Lecture, pick one
Lec R10
Mon 10:00-12:50
Lec R10
Mon 14:00-15:50
Syllabus
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