ENTA 2132
Technical Art in Game Development
Lec R50 and Lec R50 selected
Using Unreal, students will learn the different facets of technical art, including advanced material functionality, creating particle effects, static and skeletal mesh, and animation features. Students will also build their own tools and scripts for asset pipelines and workflows.
Sections
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Lec R50
Mon 16:00-17:50
Lec R50
Mon 19:00-21:50
Syllabus
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