ENTA 1232
Character Art in Game Development
Lec R50 and Lec R50 selected
Students will focus on crafting game-ready characters in Zbrush and Maya and on producing textures and materials in Photoshop and Substance Painter. During the course, students will familiarize themselves with node-based materials production, and work with in-engine lighting, rendering, and post-processing.
Sections
Lecture, pick one
Lec R50
Tue 16:00-17:50
Lec R50
Tue 19:00-21:50
Syllabus
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