ENTA 1232

Character Art in Game Development

Lec R50 and Lec R50 selected

Students will focus on crafting game-ready characters in Zbrush and Maya and on producing textures and materials in Photoshop and Substance Painter. During the course, students will familiarize themselves with node-based materials production, and work with in-engine lighting, rendering, and post-processing.

Sections

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Syllabus

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